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Ranged warlike characters certainly took a collision in the 2024Dungeons & Dragonsrevised rules , butfor melee martial classes , the revision is a mixed pocketbook . There are certain scenarios where the retool Great Weapon Master feat could work out well for soldierly persona than its 2014 analog and others where players will miss the power lost from the original . While a literal reading of dandy Weapon Master presently suggests it go for to ranged weapons like Longbows and Heavy Crossbows , this is likely not the purpose and will likely receive misprint . Melee specialists can rely on it , with some caveats .
The loss of multiple Stunning Strike attempts per turn hasrendered the Monk a trap course of study , as none of its hurt or mobility features keep up with dedicated warriorlike classes . Limiting Divine Smite to once per round , and requiring a Bonus Action , has removed the utility of the Paladin as a damage - trader . Fighters and Barbarians are a bit more difficult to flawlessly analyse , as they are both class that can make around Great Weapon Master , butboth come with new restrictions . D&D2024 ’s Martial lost important powercompared to 2014 ’s rule . Great Weapon Master stay vital for melee - focussed warrior .
D&D’s 2014 Martials Still Outpace 2024’s Versions
The Great Weapon Master Feat Still Helps, Especially At Higher Levels
2024 ’s revise gravid Weapon Master feat proffer added damage with Heavy artillery attacks equal to proficiency fillip , but only with attacks made as part of the Attack Action . This makes the choice between Fighter and Barbarian a bite complex , as Fighters are the only class whose tone-beginning action scale beyond two fire , but the Barbarian ’s damage resistance and hit dice make them well suited for a frontline scrimmage role that foregoes a shield . The revised rules extend some baffling complexity with weapon swapping , asD&D2024 prioritizes " opinion over rules"and offers little clarity . Wading into a scrimmage rest touch-and-go .
The Barbarian ’s Reckless Attack and Brutal Strike features can ameliorate truth or total to legal injury , alongside the incentive from Rage . The Extra Attacks a Fighter can make with the Attack Action still give it the border in melee damage , albeit with far less durability .
Comparing asimilar 2014 and 2024 level 8 Fighter will show interracial results . A eccentric with a +7 to - hit incentive , realizable with either a 16 to 17 Strength and a +1 Halberd , or a 19 military strength from Gauntlets of Ogre power and a non - magical halberd , bid a good lesson . In both 2014 and 2014D&D , such a Fighter can get both Great Weapon Master and Polearm Master . Against enemies with a 13 AC , the 2014 Fighter averages 28.38 wrong per go when not using Action Surge . A 2024 Fighter with the same feats and ability averages 24.3 price per turn .
The 2024 Fighter fares better against higher AC enemies . Against AC 18 , the 2024 Fighter averages 16.426 damage per turn , liken to the 2014 Fighter ’s 14.55 . However , most enemies tend to have lower Armor Class values , unless the epitome change significantly in the revisedMonster Manual . This meansthe 2024 Fighter will only gain in the rarer “ boss fight ” against higher CR foe , and in such scenario , dim-witted spell like Faerie Fire can still provide reward , putting the math nearer to the AC 13 computing , where the 2014 Fighter wins out . At high levels , the 2024 Fighter unfeignedly benefits most .
Among 2024 D&D’s Weapon Masteries, Graze Wins Out
The Greatsword Is The Best Choice, As A Heavy Weapon With Graze
TheD&D DMGmay exchange next adventures , and theMonster Manualrevision will obviously provide a fuller context for balance , but it remain a invariant inD&Dthatdeath is the good status effect , so damage is important for martial persona . A arrant damage direction combines the Great Weapon Master exploit with the Graze Weapon Mastery . Whilemost Weapon domination are of negligible impact , do more to slow down down combatthan contributing meaningfully , Graze is a worthful addition to damage per turning . The Greatsword is an obvious artillery pick as a Heavy Weapon with the Graze property and reliable hurt .
The 2024 Dungeon Master ’s Guide might not affect the core rules as much as the Player ’s Handbook , but some central change should n’t be missed .
Reportedly , theD&D Monster Manualwill buff monstersof high CR , so build effectual characters is more important than ever . Since the new Great Weapon Master effort only adds damage to the Attack Action , a single - classed Fighter will get the most out of it , andthe Battle Master subclass still offers the best synergy . The Precision Attack Maneuver can turn near - misses into hit , andother maneuvers are best reserved to add damage to natural 20 decisive collision . The note value of Graze becomes percipient . A floor 20 Fighter with a 20 to 21 Strength and a +2 Greatsword provides this illustration .
If a persona can not act , they can not do any equipment casualty . Defensive feats are a significant part of the equation .
Against an AC 22 opponent , such a Fighter averages 49.5 damage per turning with a +2 Maul , a Heavy arm that has the same wrong pop off but lacks the Graze Weapon Mastery . Using a +2 Greatsword , with Graze , the average wrong per turn increases to 57.4 . Leveraging Precision Attack increases this further , turn many near young lady into hits . Action Surge will double any of these value , though it is a special imagination . Other feats and item can facilitate ensure this damage is as reliable as potential , like the Mobile feat that adds to movement and lets the Fighter danger chance Attacks .
D&D Fighters Need Mobility & Defense As Well
Feats Like Mobile & Resilient Help Melee Characters Optimize Their Turns
AD&Dencounter rest change regarding hordesplaces less note value on large groups of enemies . Still , the Hew feature of not bad Weapon Master will probably see some role , though a Bonus Action fire can not benefit from Great Weapon Master ’s damage boost feature . Mobile increase base movement , and Winged boot grant a character a rainfly speed equal to their walk speed , offering heavy synergism andhelping melee characters charter with hard - to - reach enemies . Beyond these considerations , melee characters need to check they can put down hits . For Fighting Style , unsighted Fighting is the best option , negating enemies ' reliance on invisibleness or deracination .
A Barbarian with the same feats and Winged Boots is also a reasonable selection for a Great Weapon Master build up . The Path of the Wild Heart expands the wrong type resisted by Rage . This uncivilised sacrifice the two extra onrush pull in by a Fighter and the benefits of Action Surge , trading optimal offence for far more durability .
If a character can not act , they can not do any damage . Defensive exploit are a significant part of the par . Mostspells and ability that determine actions are opposed by Wisdom or Constitution saving throws . Fighters already have proficiency in Constitution saves , and they can take the Resilient feat to gain Wisdom salvage stroke proficiency , shoring up their defenses against the most common spells that prevent actions . By choosing Blind Fighting as the Fighting Style , taking the Great Weapon Master , Mobile , and Resilient feats , and using Winged iron heel , a Fighter can still impart meaningfully , even inDungeons & Dragons'2024 revision .
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