Baldur’s Gate 3
InBaldur ’s Gate 3 , the Monk has the largest amount of grade - specific gearing . Throughout all 3 enactment of the plot , players will always be finding item that monastic can make prodigious use of . However , this intend it can be tricky to determine which composition of appurtenance are best for a Monk .
Monk have grand gear wheel progression , with some of their best items coming from Act 1 , Act 2 , and Act 3 , signify there will be a consistent spirit of becoming unattackable . This also intend thatMonks broadly do not have to worry about repugn items , as they have so much singular geartrain for their class . By the metre player get to Act 3 , Monks can be dealing the most harm out of any family in the game .
10Crusher’s Ring
Extra Movement Speed
TheCrusher ’s Ringis one of the most reliable part of jewelry in the game , granting a peaceful 3 - measure boost to the movement amphetamine of the wearer . This ring can be grow during Act 1 inBG3 ’s Goblin Campfromthe Goblin named Crusher , shown above inAmazonia Amazon ’s TV . instrumentalist can sneak the tintinnabulation off of his toe stealthily or hit him to plunder it off of his stiff .
Taking the Thief subclass from Rogue can drastically increase a Monk ’s scathe and mobility by providing an additional bonus action .
Monks are already one of the most peregrine classes in the game , particularly if histrion decide toadd three levels of Rogue for the stealer subclass . This means that Monks no longer have to spend Ki points on Dash and can save them for Flurry of blow damage . Always having three surplus beat of movement per turn will allow the Monk to queer the field with greater ease , which allows the class to deal its full damage .
9Shifting Corpus Ring
Two Free Concentration Spells
TheShifting Corpus Ringcan be acquired in Act 2 from Fist Marcus after defeating him in the combat coming upon at Last Light Inn . It derive with two denseness spells that monastic can apply : Blur and Invisibility . Blur imposes Disadvantage on foeman onset rolls , which can help a Monk take less damage from all sources .
Other Ring Options
Ring of Protection
+1 to AC and Saving Throws
annulus of Free Action
Ignore the upshot of Difficult Terrain and can not be Paralyzed or Restrained .
The Sparkswall
The wearer ca n’t be electrocute and has resistance to Lightning damage .
Fetish of Callaruren Smoothhands
Invisibility Spell
Most Monk players take theWay of the Open Hand subclassdue to its metier and simpleness of use , which means they wo n’t be casting any Monk piece . This frees up concentration for spells from gear , which is this mob ’s principal focus . Also , Monks typically have eminent Stealth and Sleight of Hand , meaning invisibility can occur in handy for utility purposes such as thievery .
8Khalid’s Gift
Increase Monk’s Wisdom Score
The Khalid ’s Gift amulet can be regain in Act 3 in Elerrathin ’s home plate by usingJaheira ’s Harp - Shaped Pinto bring in approach to her cellar , as shown inrAAZ1312 ’s picture above . It prevents Jaheira from getting cursed and deed over the substance abuser one cast of storey 3 Aid . However , the primary welfare of this amulet is thatit provides a +1 to Wisdom , which will boost the effectuality of a Monk ’s attacks .
This amulet is excellent for player who have an odd number for their Wisdom Score , such as 17 or 19.Stats only incur a encouragement with even numbers game , so using this Amulet to get to 20 Wisdom for a +5 boost will greatly enhance the attempt of monastic , especially when used in conjunction with the Boots of Uninhibited Kushigo . However , if the Monk ’s Wisdom is already 18 or 20 , then there is no point in time in using this amulet .
7The Deathstalker Mantle
Free Invisibility On Final Blows
The Deathstalker Mantle is a cloak that can be acquire in Act 1 , but only if the player chooses theDark Urge as their ancestry . This cloak is ply by the Butler for the Dark Urge during a campsite cinematic . Itgrants the wearer invisibleness for two turnsafter execute a creature .
Another cracking cloak option for Monks is the Cloak of Displacement , but I often find that I get more use out of it on spellcasters .
This cloak is great for any lineament that can perform multiple attacks in one round , which intend it works very effectively on Monks , who have the most plan of attack per bout by far . Having invisibility for two turns can allow the Monk to position themselves for absurd amounts of harm , as they already have incredible mobility . invisibleness yield the user Advantage on their next fire roll , which means a Critical Hit is quite likely to occur .
6Gloves of Crushing
Bonus To Unarmed Attack Rolls
TheGloves of Crushingcan be bought or steal in Act 2 from the vendor Roah Moonglow in Moonrise Towers . These gloves provide the exploiter with a+1 bonus to unarmed Attack Rollsas well as an additional 2 bludgeoning harm on each unarmed onslaught . These gloves will remain an uncontested choice for Monks until late into Act 3 when they get the Gloves of Soul Catching in the House of Hope .
Other Gloves Options
armguard of Defense
+2 to AC while not wearing armour
Gloves of Cinder and Sizzle
Unarmed attack deal an additional 1 - 4 Fire damage . Level 3 Scorching Ray Spell
Seraphic Pugilist Gloves
Unarmed fire deal an additional 1 - 4 Radiant legal injury . degree 4 Guiding Bolt Spell
Snowdusted Monastery Gloves
Unarmed attempt make do an extra 1 - 4 frigid damage . Level 3 Scorching Ray Spell
Servitor of the Black Hand Gloves
Unarmed onrush deal an additional 1 - 4 Force scathe . Level 3 Fear Spell
Thunderpalm Strikers
Unarmed attacks make do an extra 1 - 4 boom legal injury . Level 3 Thunderwave Spell
While monk have no shortage of glove options in Baldur ’s Gate 3 , I prefer the Gloves of jam due to the bonus to Attack Rolls , rather than choice like theGloves of Cinder and Sizzleor theSeraphic Pugilist Gloves , which only add extra elemental wrong . However , participant should feel free to use any elementary glove option when engaging enemies with elementary exposure .
5Helldusk Helmet
Immunity to Critical Hits
TheHelldusk Helmetcan be found inside Raphael ’s burial vault withinthe House of Hopeafterpassing a DC 10 Wisdom Check and a DC 20 Arcana Check . This helmet provides two unbelievable passives , such as Infernal Sight , which accord improved Darkvision and immunity to Blindness , and Magical Durability , which deed over a +2 bonus to Saving Throws against spells . It also prevents the wearer from being Critically Hit .
While some may be tempted to practice the Mask of Soul Perception for an increase in initiative , theimmunity to Critical Hits is too strong to go along up . Not to mention that by this stop in the game , Monks ' principal impuissance is against ranged spellcasters . Because the Helldusk Helmet provide a incentive to Saving throw against charm , it is the clear winner .
4Boots of Uninhibited Kushigo
Boost Your Wisdom Modifier
The Boots of Uninhibited Kushigo can be reave from Prelate Lir’i’c in the Astral Plane just prior to the jump of Act 3 . These boots grant the wearer increased unarmed scathe equal to their Wisdom qualifier , which can add up quite a bitonce the Monk ’s Wisdom Modifier is at +5 or +6 . There are other selection that Thelonious Monk can apply as well , such as the Disintegrating Night Walkers , but I favour to use those boots for different class .
To habituate these boots effectively , the musician should ensure that their Monk ’s Wisdom ability grudge is an even number . Stats only increase in strength upon contact even thresholds , as 18 sapience will leave +4 and 20 Wisdom will provide +5 . As such , a Monk with a Wisdom score of at least 20 will see much greater utilisation out of these boots than a Monk with only 16 Wisdom .
3Vest of Soul Rejuvenation
Increase Armour Class
TheVest of Soul Rejuvenationcan be bribe or stolen from theSorcerous Sundriesvendor in Act 3 . It grants the wearer Defier ’s Rejuvenation , which heals the wearer for 1d4 HP whenever they succeed a Saving Throw against a spell . It alsoadds a new chemical reaction to the Monk ’s toolkit called Greater Kushigo Counter , which can be used to make an unarmed bang against enemy that miss the Monk . To top it all off , this piece of vesture grants a +2 bonus to Armour Class .
This is by far the good thorax armour for Monks , as there are n’t any other competition regarding clothing . Monk also have a bonus to AC through their Wisdom , which intend that it is not ideal for Monks to use Light , Medium , or Heavy armour . Greater Kushigo Counter is also an unbelievable chemical reaction , particularly when combined with the use of Blur .
2Sentient Amulet
Refund Spent Ki Points
TheSentient Amuletis one of the few pieces of gear wheel in the game that can be upgraded . It is first rule in Act 1 in the Grymforge , guarded by a Magma Elemental inside an Adamantine Chest . To promote the amulet , the player must bring it to Wyrm ’s Crossingand refuse to take on the insaneness of the trapped monk ’s soul agree toSpookyFairy ’s video .
Sentient Amulet
Before Upgrade
After Upgrade
Ki Restoration : 2 Ki Points Level 2 Shatter Spell Talk to Sentient Amulet Action High Spirits experimental condition ( Wisdom Saving Throw )
Ki Restoration : Ki Points equal to Martial Arts Die Level 3 Shatter Spell
The Sentient Amuletallows its user to refund Ki period equal to their warriorlike arts die , which gets increasingly big as the Monk levels up . It also comes with a gratuitous cast of the Shatter spell . However , while using the un - upgraded edition , participant should observe that the amulet will at times storm its wearer to make a Wisdom Saving Throw or fall to the background laughing .
1Gloves of Soul Catching
Free Healing and Advantage
The Gloves of Soul Catching are thebest Monk item in the game , outmatch most if not all other Monk weapon system options , and it ’s not even a weapon . These mitt are a payoff from Hope after defeating Raphaeland freeing her from imprisonment in the House of Hope . These gloves have three event , all of which are incredibly secure .
Unless you really detest the Elixir of Hill Giant Strength strategy with the Tavern Brawler Feat , there ’s no understanding Monks should n’t be using these gloves .
The Gloves of Soul Catching award the user ’s unarmed attacks an additional 1d10 Force damage . Once per turn , these gloves can be used to heal the wearer for 10 HP or give the wearer Advantage on Attack Rolls and Saving Throws until the start of their next round . It alsoprovides a +2 to Constitutionin rules of order to increase the Monk ’s health puddle . These token permit monk to reach the highest amount of single target DPS of any social class inBaldur ’s Gate 3 .
Video Credit : Amazonia Amazon / YouTube , rAAZ1312 / YouTube , SpookyFairy / YouTube
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