The Ruins inHorizon Forbidden Westshare some interesting similarities with the Shrines inThe Legend of Zelda : Breath of the Wild . In each plot , these challenge areas extend puzzles that variegate in difficulty and can be fill out by collecting either an Ornament inHorizon Forbidden Westor a Spirit Orb inZelda : breathing space of the Wild . There are many conflict between these challenges , like the fact that there are only   nine Ruins compared to the 120 Shrines , but a bunch of the puzzle share the same pith conception .

Horizon Forbidden West ’s Ruins are a collection of violate - down construction that check special souvenir predict Ornaments . Each Ornament can be collected and used as a light projection in the Las Vegas area , but there are also other resource to find in every Ruin . The Shrines inZelda : breathing space of the Wildplay a much bigger part thanRuins inHorizon Forbidden West . Shrines make up a expert portion of the game and give Link a way to increase his health and staying power through the Spirit Orbs they hold .

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Attempting to bounce off this block in CP7 of Black Belt in Trials Rising.

The key similarity betweenHorizon Forbidden West ’s Ruins andZelda : Breath of the Wild ’s Shrines are the gist mechanics involved in work the environmental puzzles , and the reward that are useable in each one . Aloy and Link also use a lot of special gear items that bear   similarities to one another   and that are both used to accomplish the end goals in Ruins and Shrines . Although there are clear differences between the two , it ’s potential that the Shrines inZelda : Breath of the Wildhelped to inspire the Ruins inHorizon Forbidden West .

Horizon Forbidden West’s Ruins & BOTW’s Shrines Have One Main Objective

For   each of theRuins inHorizon Forbidden West , Aloy is at last trying to collect an Ornament by work out environmental puzzles . Every Ruin has a unparalleled Ornament , and , while the puzzles may let in other reward along the way , a Ruin is n’t completed until the Ornament is obtained . Similarly , Shrines inZelda : intimation of the Wildwon’t be mark off as dispatch until Link collects the Spirit Orb at bottom . The other pectus in aZelda : breathing time of the WildShrine can be leave alone unopened or avoided completely , and Shrines will still be tick on the mapping as light up as long as Link can hit the end and arrogate the independent swag .

Although the main objectives are focused around one object in bothHorizon Forbidden West ’s Ruins andZelda : Breath of the Wild ’s Shrines , the Ornaments and Spirit Orbs function differently . Spirit Orbs are used to increase Link ’s staying power or wellness , while ornamentation will award Aloy a fabled weapon and   can be used to change the Las Vegas lights . However , away from their actual functions , these two objects serve the same purpose in Ruins and Shrines : they are both the only collectable that   will count   toward completion in both of these types of   areas .

The Puzzles Are Similar In BOTW’s Shrines And Horizon Forbidden West’s Ruins

While some of the machinist differ inHorizon Forbidden West ’s Ruins andZelda : Breath of the Wild ’s Shrines , a set of the puzzler have the same introductory structure . Both Aloy and Link need to manipulate their surroundings using special tool or abilities so as to reach the goal . InHorizon Forbidden West , Aloy need to go up , move crate , and obtain Key Modules to progress further into a Ruin and pick up the Ornament . Similarly , Link must also move objects and find keys to obtain the Spirit Orb in   many of theZelda : Breath of the WildShrines .

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With the success ofZelda : Breath of the Wildand the many different Shrines to draw aspiration from , it ’s not surprising thatHorizon Forbidden Westwould include standardised challenges . Many of the Shrines inZelda : hint of the Wildinvolve affect objective around with Magnesis or Stasis to leave Link to progress . Horizon Forbidden Westsimplifies this idea with obscure crates that Aloy must regain and cart around to turn over novel area of the Ruins . In some ways , the Ruins inHorizon Forbidden Westare more enjoyable , because there are only a few compared to the monolithic identification number of Shrines inZelda : Breath of the Wild , so they find much less repetitious . However , the   puzzles for many of the Shrines inZelda : breathing space of the Wildand all nineRuins inHorizon Forbidden Westfollow the same basic structure .

Oblivion Lelles shopkeeper with the docks of Anvil behind him

There Are Secondary Rewards In Horizon Forbidden West’s Ruins And BOTW’s Shrines

Collecting Spirit Orbs and Ornaments in Shrines and Ruins is the only mode to complete them , but there are plenty of secondary reward to collect in both . Horizon Forbidden West ’s Ruins are littered with Ancient Supply Boxes , Greenshine Chunks , and other valuable resources that are worth take the time to find while explore each area . InZelda : Breath of the Wild , playerscan see at least one chest in every Shrine that check   a weapon system or shield ,   a sellable token like Diamonds , or other reward . The secondary rewards are different , but they each serve to encourage player to research rather than just hasten through Shrines or Ruins .

The additional rewards inHorizon Forbidden West ’s Ruins are generally more abundant than the one or two breast that can be find out inZelda : Breath of the Wild ’s Shrines , but there are also far few Ruins to visit . While crafting resource   is very important inHorizon Forbidden West , the rewards found in some of theZelda : Breath of the WildShrines are arguably more worthful . Link ’s weapons break fairly easily , so own Shrines to feed into for Modern weapon system , obeisance , or carapace makes journey around Hyrule a footling easier . The resources happen inHorizon Forbidden West ’s Ruins can be used to upgrade arm , trade ammunition , or make purchases , so they still fundamentally help to strengthen the main character like the prize regain inZelda : Breath of the Wild ’s Shrines .

BOTW’s Shrines And Horizon Forbidden West’s Ruins Require Similar Equipment

Both Aloy and Link   have special equipment that can be used to complete Ruins and Shrines . The Pullcaster inHorizon Forbidden Westfunctions similarly to the Magnesis Rune inZelda : breathing place of the Wildin that both are used to move aim , normally boxes , to reach new areas . Link ’s Paraglider inZelda : Breath of the Wildmay have also breathe in Aloy’sShieldwing inHorizon Forbidden West , both of which are used to glide from high points to get to strong - to - reach spots in Shrines and Ruins .

Both Aloy ’s Special Gear and Link ’s Sheikah Runes are story - lock ability that need to be   obtained to complete every Ruin or Shrine in their respective games . There are a few differences between Special Gear and Runes , but otherwise , Ruins and Shrines serve essentially the same intention . The similarities between Ruins and Shrines could indicate thatHorizon Forbidden Westdrew a average amount of breathing in fromThe Legend of Zelda : Breath of the Wild .

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Hero Of Kvatch Thalmor

Every Way Horizon Forbidden West’s Ruins Are Similar to BOTW’s Shrines Ornament and Spirit Orb Link Aloy

Every Way Horizon Forbidden West’s Ruins Are Similar to BOTW’s Shrines Ornament and Spirit Orb

Every Way Horizon Forbidden West’s Ruins Are Similar to BOTW’s Shrines Ruin Shrine Exterior

Every Way Horizon Forbidden West’s Ruins Are Similar to BOTW’s Shrines Ornament and Spirit Orb Chest Crate

Every Way Horizon Forbidden West’s Ruins Are Similar to BOTW’s Shrines Ornament and Spirit Orb Pullcaster Magnesis

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