Related
The Ruins inHorizon Forbidden Westshare some interesting similarities with the Shrines inThe Legend of Zelda : Breath of the Wild . In each plot , these challenge areas extend puzzles that variegate in difficulty and can be fill out by collecting either an Ornament inHorizon Forbidden Westor a Spirit Orb inZelda : breathing space of the Wild . There are many conflict between these challenges , like the fact that there are only nine Ruins compared to the 120 Shrines , but a bunch of the puzzle share the same pith conception .
Horizon Forbidden West ’s Ruins are a collection of violate - down construction that check special souvenir predict Ornaments . Each Ornament can be collected and used as a light projection in the Las Vegas area , but there are also other resource to find in every Ruin . The Shrines inZelda : breathing space of the Wildplay a much bigger part thanRuins inHorizon Forbidden West . Shrines make up a expert portion of the game and give Link a way to increase his health and staying power through the Spirit Orbs they hold .
Related : Horizon Forbidden West ’s Choices Do n’t Actually Matter
The key similarity betweenHorizon Forbidden West ’s Ruins andZelda : Breath of the Wild ’s Shrines are the gist mechanics involved in work the environmental puzzles , and the reward that are useable in each one . Aloy and Link also use a lot of special gear items that bear similarities to one another and that are both used to accomplish the end goals in Ruins and Shrines . Although there are clear differences between the two , it ’s potential that the Shrines inZelda : Breath of the Wildhelped to inspire the Ruins inHorizon Forbidden West .
Horizon Forbidden West’s Ruins & BOTW’s Shrines Have One Main Objective
For each of theRuins inHorizon Forbidden West , Aloy is at last trying to collect an Ornament by work out environmental puzzles . Every Ruin has a unparalleled Ornament , and , while the puzzles may let in other reward along the way , a Ruin is n’t completed until the Ornament is obtained . Similarly , Shrines inZelda : intimation of the Wildwon’t be mark off as dispatch until Link collects the Spirit Orb at bottom . The other pectus in aZelda : breathing time of the WildShrine can be leave alone unopened or avoided completely , and Shrines will still be tick on the mapping as light up as long as Link can hit the end and arrogate the independent swag .
Although the main objectives are focused around one object in bothHorizon Forbidden West ’s Ruins andZelda : Breath of the Wild ’s Shrines , the Ornaments and Spirit Orbs function differently . Spirit Orbs are used to increase Link ’s staying power or wellness , while ornamentation will award Aloy a fabled weapon and can be used to change the Las Vegas lights . However , away from their actual functions , these two objects serve the same purpose in Ruins and Shrines : they are both the only collectable that will count toward completion in both of these types of areas .
The Puzzles Are Similar In BOTW’s Shrines And Horizon Forbidden West’s Ruins
While some of the machinist differ inHorizon Forbidden West ’s Ruins andZelda : Breath of the Wild ’s Shrines , a set of the puzzler have the same introductory structure . Both Aloy and Link need to manipulate their surroundings using special tool or abilities so as to reach the goal . InHorizon Forbidden West , Aloy need to go up , move crate , and obtain Key Modules to progress further into a Ruin and pick up the Ornament . Similarly , Link must also move objects and find keys to obtain the Spirit Orb in many of theZelda : Breath of the WildShrines .
Related : Horizon Forbidden West : All Of Aloy ’s Special Gear
With the success ofZelda : Breath of the Wildand the many different Shrines to draw aspiration from , it ’s not surprising thatHorizon Forbidden Westwould include standardised challenges . Many of the Shrines inZelda : hint of the Wildinvolve affect objective around with Magnesis or Stasis to leave Link to progress . Horizon Forbidden Westsimplifies this idea with obscure crates that Aloy must regain and cart around to turn over novel area of the Ruins . In some ways , the Ruins inHorizon Forbidden Westare more enjoyable , because there are only a few compared to the monolithic identification number of Shrines inZelda : Breath of the Wild , so they find much less repetitious . However , the puzzles for many of the Shrines inZelda : breathing space of the Wildand all nineRuins inHorizon Forbidden Westfollow the same basic structure .
There Are Secondary Rewards In Horizon Forbidden West’s Ruins And BOTW’s Shrines
Collecting Spirit Orbs and Ornaments in Shrines and Ruins is the only mode to complete them , but there are plenty of secondary reward to collect in both . Horizon Forbidden West ’s Ruins are littered with Ancient Supply Boxes , Greenshine Chunks , and other valuable resources that are worth take the time to find while explore each area . InZelda : Breath of the Wild , playerscan see at least one chest in every Shrine that check a weapon system or shield , a sellable token like Diamonds , or other reward . The secondary rewards are different , but they each serve to encourage player to research rather than just hasten through Shrines or Ruins .
The additional rewards inHorizon Forbidden West ’s Ruins are generally more abundant than the one or two breast that can be find out inZelda : Breath of the Wild ’s Shrines , but there are also far few Ruins to visit . While crafting resource is very important inHorizon Forbidden West , the rewards found in some of theZelda : Breath of the WildShrines are arguably more worthful . Link ’s weapons break fairly easily , so own Shrines to feed into for Modern weapon system , obeisance , or carapace makes journey around Hyrule a footling easier . The resources happen inHorizon Forbidden West ’s Ruins can be used to upgrade arm , trade ammunition , or make purchases , so they still fundamentally help to strengthen the main character like the prize regain inZelda : Breath of the Wild ’s Shrines .
BOTW’s Shrines And Horizon Forbidden West’s Ruins Require Similar Equipment
Both Aloy and Link have special equipment that can be used to complete Ruins and Shrines . The Pullcaster inHorizon Forbidden Westfunctions similarly to the Magnesis Rune inZelda : breathing place of the Wildin that both are used to move aim , normally boxes , to reach new areas . Link ’s Paraglider inZelda : Breath of the Wildmay have also breathe in Aloy’sShieldwing inHorizon Forbidden West , both of which are used to glide from high points to get to strong - to - reach spots in Shrines and Ruins .
Both Aloy ’s Special Gear and Link ’s Sheikah Runes are story - lock ability that need to be obtained to complete every Ruin or Shrine in their respective games . There are a few differences between Special Gear and Runes , but otherwise , Ruins and Shrines serve essentially the same intention . The similarities between Ruins and Shrines could indicate thatHorizon Forbidden Westdrew a average amount of breathing in fromThe Legend of Zelda : Breath of the Wild .
Next : Horizon ’s Planning Team Desperately call for A Calendar