Horizon Forbidden Westhas late come under scrutiny for recycle animations from   its forerunner , HorizonZero Dawn . This criticism seems to arise with increasing frequence   when it issue forth to telecasting game sequels , and demonstrates a misapprehension in how television plot growth works . Recycling living   is passing vulgar , and has been used since the early day of picture plot creation to streamline the development cognitive operation .

Creating a telecasting plot , specially one as heroic asHorizon Forbidden Westand its open world , is a massive labor . Even produce a undivided unique animation involves many different developer and section from its inception to its   final , finish iteration . dispute existing vivification single file for a direct sequel which features the same protagonist doing many of the same natural action is nonsensical , and would be a vast   waste of time and resourcefulness . Redoing every animation in the game would only take away from the new content being create that will actually let a sequel   stand up apart from its herald .

Related : All Horizon Forbidden West Confirmed Returning Characters

GTA 6 characters with some imagery

God of War Ragnarökwas recently take stock for reusing the animation of Kratos launching a canoe , and evenElden Ringwas needlessly mocked for having animations recycled fromDark Souls 3 . Gamers expecting complete originality in every game conduce to an environment that push the abusivecrunch that hurt television game and their developers . ATwitterpost is just the most recent example of such treatment , unnecessarily   point out a reusedZero Dawnanimation inForbidden West ,   where Aloy is grappling down from a smashing height . The cartridge holder was ripped from   an IGN comparison video send to the site’sYouTubechannel , but is prove in the linguistic context of   the teller , Jonathon Dornbush , lionize the substantial difference they ’ve notice between the creation ofForbidden WestandZero Dawn .

Recycled Animations Don’t Hurt A Sequel Like Forbidden West

The notion that every game need to reinvent the rack is a misguided fantasy , especially for direct subsequence . A second game was uprise because multitude like the first . fan do n’t wantForbidden Westto be a reinvention ofZero Dawn , they want it to establish on the origination they already delight . creation for origination ’s sake in every aspect of a plot would only lead to even longer growth cycles . Horizon Forbidden Westevolves the serial ' enemy design , introduce new weapons and traversal mechanics , and will tell a young story - all components more important to its success than creating young animations for bequest feature .

Even within the plot ’s self - contained existence , why would Aloy have drastically change the way she uses her grappling draw ? Should she shoot a bow differently , or walk with a unexampled pace ? The developers recycled the invigoration fromZero Dawnbecause there ’s nothing wrong with it . Two possible effect from reusing the animation   are the developer   worked on something else instead or got to sour fewer time of day , both of which are preferable to wasting resources on unnecessarily remaking part of a game . If Guerrilla Games require to buildHorizon Forbidden Westfrom cacography ,   it   would have , but it be   a awfully ineffective approach to game ontogenesis resulting in unreasonable stress on its employees .

Next : Horizon Forbidden West New Story Trailer Breakdown

DOOM The Dark Ages doom slayer with a book with weapons

Source : IGN / YouTube , Twitter

Arthur Morgan, V, and Link over a blurred Elden Ring Background

Horizon Forbidden West reusing animations from Zero Dawn is a huge benefit to the development process

Making all new animations for Forbidden West would have wasted resources and possibly contributed to employee crunch

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