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The next going from Guerrilla Games , Horizon Forbidden West , is steadily turn closer to its release in February 2022 . The long - awaited sequel toHorizonZero Dawnis launching cross - generationally on both the PlayStation 4 and PlayStation 5 . The developer have assured those who have yet to enter the new console generation thatin aForbidden Westis just as immersive on PS4 , but the PS5 adaptation will undoubtedly take reward of the newfangled hardware in multiple ways , including exercise of the DualSense controller ’s special features .
With the PlayStation 5 available for just about a year now , many have gotten their hands on the DualSense and experienced its tactile feedback and adaptative induction . First - party PlayStation games especially have taken advantage of the new technology . Anyone who has corrupt a PS5 has had access toAstro ’s Playroom , which is a tech demo disguised as a platformer , and still give way the most well - round case of what the DualSense is capable of . Horizon Forbidden Westwill likely put the controller to good use , but it ’s following other PS5 titles that have used it in a like mental ability .
come to : Horizon Forbidden West ’s New Weapons & Combat Mechanics

News regarding Guerrilla Games ' next title of respect has been steadily pelt out of the studio and Sony for the last few months , and a recentPlayStation Blogpost discussingAloy ’s novel abilities inHorizon Forbidden Westmakes passing mention of what players can require from the game ’s DualSense functionality . Like most other biz , promotional stuff has focused on how the haptics and trigger contribute to submerging . Forbidden Westseems to make special use of the DualSense for interact with object , from pushing a crateful , to using a winch or shooting one of Aloy ’s bows .
The PlayStation 5’s DualSense Is Running Out Of Unique Applications
When liken to other PlayStation 5 game , however , Horizon Forbidden West ’s use of the DualSense does not appear especially unique . Perhaps the most interesting employment for it is in reality the deficiency of tension in the adaptative trigger when players run out of arrows . usually , when open fire a bowknot , the adaptative triggers are utilized while drawing an pointer , with a " pop of the adaptive trigger as [ histrion ] reach maximal draw . " This sounds like a welcome bit of sensorial feedback for scrap , but the exact same sensation has been used byGhost of Tsushima : Director ’s Cutwhen confiscate Jin ’s wrestling hook to boards that can be torn down .
Similarly , Death Stranding Director ’s Cutuse of the DualSenseis particular , offer a wide grasp of tactual feedback colligate to the game ’s terrain and various items . Forbidden Westusing haptics for " the scrape of rubble [ when labour ] a crateful , " and " the increased adaptive induction tensity " when pulling a winch will almost certainly add another proportion to immersion , but it does n’t vocalise groundbreaking . This is n’t needs speculative ; DualSense support is better than no DualSense musical accompaniment , and it becoming more commonplace is only a near affair . The DualSense ’s features have so far been used quite efficaciously for first - company PS5 game , andHorizon Forbidden Westappears to be continue that trend .
Next : Why Horizon Forbidden West Should admit Dragons

informant : PlayStation Blog




