Horizon Forbidden West
Each of the weapons found inHorizon Forbidden Westare unequaled , and take form a part of a merriment arrangement where histrion can assemble many different combination , but there is still way for melioration . in the end , there is a boundary on how much freedom instrumentalist have with the artillery system and these confinement could be loosened up just enough with one uncomplicated change . Adding another layer of customization would bring a new crinkle of gameplay to combat , and better the weapon organization overall .
The combat inHorizon Forbidden Westis like an advanced version of the rock - paper - scissors system seen in many game . Each machine has certain helplessness that can be exploit if the player attacks the right locations with the proper elements . Because of just how many different kinds ofnew machine there are inHorizon Forbidden West , it ’s advantageous to the histrion to put together a arm put that covers as many types of elementary wrong as possible , if for no reason other than to avert having to constantly go through the carte to change weapons . It ’s a o.k. system and it mostly works .
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InHorizon Forbidden West , Aloy can actively hold up to six weapons at a time , with each make up to three unlike types of ammo . That make for a quite a little of combinations of weapon throughout the plot as many of them are design around a specific mechanic or type of use . For instance , a sharpshot bow may carry incentive to stealth attack and a hunter bow may have the power to fire a fast succession of arrows in club to rapidly inflict various elemental shape . For greenish , blue , and even some of the earlier royal weapons , there is n’t really a need for variety as the weapons are lower level and have very specific uses . But for the late royal andlegendary weapons inHorizon Forbidden Westthat player will be using in the endgame , one modification would go a long way in amend the weapon system .
Horizon Forbidden West’s Weapons Could Be Customized
As players complete various side pursuit and progress into the later microscope stage ofHorizon Forbidden West , they begin to find weapon system that now feature three different types of ammo . This third ammunition type helps players round out their armoury and is n’t needfully tied to the core purpose of the weapon . For example , the wildfire bow has both canonical and advanced fire arrow , but also gains approach to acid arrows through upgrading . Unlike the inherent bonuses of the weapon , though , the window pane arrows do n’t really have any understanding to be tie to that bow specifically .
This prospect of the recent - gameweapons inHorizon Forbidden Westcould easily be amend by just leaving the third ammo one-armed bandit up to player pick . If a player already has a weapon system that does acid damage but does n’t have a weapon that consider shock terms , they should be able to swap those acrid arrows on the wildfire bow with shock pointer instead . The wildfire bow would still stay true to its purpose and aim , but the instrumentalist would also be concede a minute more freedom with the weapon system itself . This change would allow players to more well cut across all eccentric of damage without having to constantly swap artillery or even readapt the entire exercise set just to be able to gather access to one specific type of elemental harm .
While this system does n’t take aside from how greatHorizon Forbidden Westis , it is an field that Guerrilla Games could amend on move forward . Horizon Forbidden WestDLCwould gift a cracking chance to introduce this sort of mechanic , much like howThe Frozen Wildsintroduced Spear modifications toHorizon Zero Dawn , and it ’s something that should be in the series ' next game . There are a ton of interesting and fun weapon to mess up around with inHorizon Forbidden West , but it would make the organisation much comfortably if it granted players the ability to tweak some of their weapons .
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