Silent Hill 2
TheSilent Hill 2remake includes a sales talk - perfect recreation of the original secret plan ’s sound design , with one small problem . Sound is a critical element ofthe originalSilent Hill2 , position a creepy , oppressive musical note arguably to dandy effect than its visuals . The music throughout is ambient and minimum , consisting mainly of drone chords punctuated by ominous thud . With the engagement of original composer Akira Yamaoka , theSilent Hill 2remake sound every piece as good as the original , if not always balanced .
One of the most iconic sound of Silent Hill is that of the radio atmospheric static that playswhenever James develop near an foeman . In the originalSilent Hill 2 , this served as a warning to the player , since its fix camera angles meant they could n’t always see monsters hail around the corner . In the remaking , this is passably less important due to the implementation of a free third - person camera , but even so , it ’s such a recognizable part of the original game that the remake would be foolish to leave it out . unluckily , the radio is missing a crucial feature .
Silent Hill 2 Remake’s Radio Is Way Too Loud
And No, You Can’t Turn It Down
In the PS5 version of theSIlent Hill 2remake , the radio strait effect total out of the DualSense restrainer speaker . Unfortunately , this meansthe wireless is far too brassy , sometimes drowning out the game audio , even when it ’s turned up to louder options . The radio is an important aspect of the game audio , sure , but not the only one ; the ambient dissonance and monster squelches are every number as necessary . The issue is that the DualSense speaker is slightly cheap than the average TV ’s , and significantly nigher to the player ’s ears . As a result , the atmospheric static sounds much louder than it did in the original game , and ruin the balance of the overall audio mix .
The Silent Hill 2 Remake aimed to spread out the beloved revulsion game in more ways than one , increasing its overall quality and size over the original .
And to make matters worse , there ’s no way to turn down the wireless electrostatic volume in the game ’s setting . That ’s somewhat surprising , since such a setting survive for the original biz , when all the sound come from a unmarried audio output . It is possible to align the overall controller speaker book by navigating to the Accessories surgical incision of the PS5 ’s main preferences menu , but this affects all titles on the cabinet , and can be a dogfight to readjust each clock time . Unfortunately , the proficient solvent is simply to wear headphones , which is n’t ideal , but does the caper .
A Great Addition, But One That Needed Refining
SH2’s Radio Increases Immersion, At A Price
There was a clear intent behind using the DualSense speaker to emit the radio sounds : it hammers home the idea that the radio is a separate gimmick , creating a more immersive experience akin to 3D audio . In a sense , the thespian almost feels as if they are James , make the radio and keeping an eye out for opposition waylay around the recess . Along with theSilent Hill 2remake ’s otherDualSense lineament , like sensitive haptic feedbackthat responds to certain in - game sound , it ’s easy to see how this was mean to wrap the player in the plot ’s atmosphere .
The remake include an achievement call Radio Silence , which player can find by turning the radio off through their entire run .
Its implementation here is just slightly flawed , and could ’ve benefited from just a small bit of refining . An in - secret plan setting to turn down the radio mass would be a simple yet invaluable fix , preserving the correspondence of theSilent Hill 2remake ’s sound without sacrifice immersion .
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Custom Image by Lee D’Amato