S.T.A.L.K.E.R. 2: Heart of Chornobyl
STALKER 2 : Heart of Chornobylhas turned out to be one of the major survival repulsion games of 2024 , despite its late sacking . Full of DLC and extend storiesalready for sure edition , many players have been discuss the decisions that GSC Game World developers made for the type of game thatSTALKER 2has become . One of the biggest sources of discussion is the crafting system , or , rather , the lack thereof . As one of the most used mechanics in survival games over the retiring few yr , it ’s interesting that GSC Game World chose not to utilize one inSTALKER 2 .
As one of the only newfangled - construct survival horror games , it is surprising thatSTALKER 2lacks a full crafting shop mechanic . This alteration in core mechanics has profoundly impacted the residential area , but in a way that make them aware of the difference . The shift in standard that GSC Game World wager into may affect the way that upcoming selection titles draw close their own version of collection and crafting systems . The cutting off of this typically tedium - sate craft machinist makes survival of the fittest games so much more fun , but also make people mindful of the fact that crafting is not always fun .
STALKER 2 Is A Survival Game Without Crafting
Every Resource Can Be Used As It’s Found
Unlike other endurance games that force players into pile up resources and recipe for both materials and cooking , what would be basic crafting recipes are promptly available from the commencement inSTALKER 2 . This de - emphasis on crafting makesSTALKER 2a singular addition to late survival game additions . Ammunition , healing item , and even weapons are scattered throughout the hidden nooks and fissure of the Zone . Crafting easily becomes one of the most horrendous tasks in game likeSTALKER 2 , as there come a dot where it is no longer fun to hunt one part for a story - required upgrade .
The closest thingsSTALKER 2has to crafting are adding bond to weapons , and raise to pitch ; the latter is just traded for coupon at a Technician .
STALKER 2gives players a chance to focus on the game itself without worrying about countless recipes , but some improvements could be made to the system . Currently , old weapons and armor can not be break down for any spare parts . Even without a crafting car-mechanic , it would be nicer if players could use unornamented parts from honest-to-goodness gear for repairs or even tosell the items piecemeal . This one oversight in the remotion of any kind of craft mechanic could be utilized in later update , but without any specify crafting lineament , STALKER 2still stands in a slap-up placement .
Classic STALKER Systems Are As Great As Ever
Faithful Sequle To The Cult Classic Original
While many games that have sequels are full of brand - new systems and shocking growth . STALKERhas boasted being a unique experience as a delicate homo in an inexorable world , but now those mechanics continue without any of the new features that survival games have gain . This is not to say thatSTALKER 2feels like it is strictly missing feature , butplaying find like returning to a signified of home . broken weapons are not always causes for scavenging ; taking agood or uniqueSTALKER 2weaponto a Technician to be repaired becomes an important task in and of itself .
sneak 2 has been a gross ton of fun for me so far , but it also reminded me of a hidden indie gem that I think a lot of people would savor .
The simplicity thatSTALKER 2has is a breath of brisk air travel . There is no necessary to spend the first several hr of the biz find out all the latest automobile mechanic and unparalleled crafting or dietary system . The idea of throwing player in and permit them jump into playing the actual chronicle has been lost as survival games started to develop further . STALKER 2keeps it simple in the best way possible : the entire point is to just exist . These classic system that were introduced with the originalSTALKER , Shadow of Chornobyl , are alive and well , even if it is a little disappointing that there was very little growth .
Custom image by Katarina Cimbaljevic
Survival Crafting Shouldn’t Always Be The Standard
Crafting Can Cause Unnecessary Bloat
In the time between the installations of theSTALKERfranchise , many survival game have deal on craft mechanics that were full of life to the elbow room that players interact with the world and their survival . Extensive craft system have become a cornerstone of endurance game , dragging infrastructure - construction in as well . These complex systems are often the cause of many headachesand arguments with other player over what resource should be saved . Unfortunately , this has become the criterion , butSTALKER 2provides a new service line for a gaming experience that still feel entirely whole .
add up craft mechanics to survival games piss sensation to a pointedness , but it is just ever the selling point for a game . For many player and me , the crafting system alone is enough to completely deter me from save a game I ’ve purchased . I noticed a lack of role player isolation inSTALKER 2 , as there is a want to interact with other survivors and marketer here where there is n’t in other game . By choosing not to add crafting , STALKER 2 : warmness of Chornobylpromotes the idea of sputter alongside other survivors in a fashion that make it stand out compared to other titles from this year .
Your Rating
Your comment has not been make unnecessary
S.T.A.L.K.E.R. 2 : Heart of Chornobyl is a selection horror FPS game that picks up in the world where the first biz ’s enlargement , Call of Pripyat , left off . Players will head deeply into the heart of the Chornobyl Exclusion Zone as they meet new friend , foes , and terrorise mutate tool carve out their fib in a world ravaged by atomic calamity years prior .
S.T.A.L.K.E.R. 2: Heart of Chornobyl is a survival horror FPS game that picks up in the world where the first game’s expansion, Call of Pripyat, left off. Players will head deep into the heart of the Chornobyl Exclusion Zone as they meet new allies, foes, and terrifying mutated creatures carving out their tale in a world ravaged by nuclear disaster years prior.